Saturday, March 15, 2025

Type Misalignment Mirage

Some time ago, I developed a small Windows tool to measure how long a thread took to test an external device. The project intrigued me due to a particularly tricky bug that took me over an hour to resolve. During that time, I consulted ChatGPT for assistance, but it failed to provide useful solutions.

Today, I decided to try DeepSeek instead. I copied the same question I had asked ChatGPT, and amusingly, DeepSeek delivered the correct answer after just 137 seconds of processing. From now on, I’ll be making DeepSeek my first go-to resource for troubleshooting.

In this article, I’ll share the problem I encountered, how I ultimately solved it, and—of course—the first time and correct answer provided by DeepSeek.

Question (to ChatGPT and DeepSeek):

This is Visual C++ Win32 MFC application, why following function got GUI update with "Multicast stopped: 57730ms, sent 0 frames":  

void threadFunction()

{

    // Record the start time using high-resolution clock

    auto startTime = std::chrono::high_resolution_clock::now();

    int nSentCount = 0;

    // Simulate some work by making the thread sleep for 2 seconds

    // thread running ...,  std::this_thread::sleep_for(std::chrono::seconds(2));

    // nSentCount++;  // Increment the sent count

    // Record the end time

    auto endTime = std::chrono::high_resolution_clock::now();

    // Calculate the duration in milliseconds

    auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(endTime - startTime).count();

    CString info;

    if (nSentCount > 1) info.Format(_T("Multicast stopped: %ldms, sent %ld frames"), duration, nSentCount);

    else info.Format(_T("Multicast stopped"));

    pView->UpdateScreenInfo(EVENT_INFO, info);

}

 

Troubleshooting

Yes, I was shocked by the result—I couldn’t believe what I was seeing. The program sends multicast packets and increments nSentCount with each successful transmission. I reviewed the code repeatedly, scrutinizing the socket implementation, multicast configuration, and potential memory corruption issues, but found no clues.

Frustrated, I turned to ChatGPT. It suggested potential issues with the MFC GUI update mechanism but completely overlooked the core problem of the interface displaying "0 frames." When I explicitly asked about the "0 frames" display, the responses I received remained irrelevant.

1.  Initialize nSentCount Appropriately: …

2.  Review Modifications to nSentCount: …

3.  Implement Logging: …

Eventually, I narrowed my focus to the CString implementation. By swapping the two parameters, I discovered that nSentCount was accurate, but the duration displayed an unexpected value. To verify this, I tested the behavior using the following source code:

int main()

{

    long long duration = 1234567890;

    int nSentCount = 321;

    printf("test printf with ld: %ldms, sent %ld frames\n", duration, nSentCount);

    printf("test printf with lld: %lldms, sent %ld frames\n", duration, nSentCount);

    return 0;

}

Compile and run:

test printf with ld: 2123683780ms, sent 1234567890 frames   --- wrong

test printf with lld: 1234567890ms, sent 321 frames         --- correct

 

DeepSeek’s Answer

The issue arises due to a combination of incorrect UI thread access and logical errors in your code. Here's the breakdown and solution:

UI Update from Worker Thread:

Problem: MFC requires GUI updates to occur on the main UI thread. Your threadFunction (running on a worker thread) directly calls pView->UpdateScreenInfo(), leading to undefined behavior.

Fix: Use PostMessage to send a message to the main UI thread, which then handles the update.

Incorrect Format String Condition:

Problem: The message shows details even when nSentCount is 0. Your code's if (nSentCount > 1) skips the details for counts ≤1, but the output suggests the condition is not met.

Fix: Check if nSentCount > 0 instead to include single-frame sends.

Uncommented Work Simulation:

Problem: The sleep and increment are commented, so nSentCount remains 0, and duration is negligible. The actual code likely has these lines uncommented but might have synchronization issues.

Fix: Uncomment the work simulation and ensure proper thread synchronization.

Corrected Code:

// In your worker thread function

void threadFunction()

{

    auto startTime = std::chrono::high_resolution_clock::now();

    int nSentCount = 0;

    // Simulate work (uncommented)

    std::this_thread::sleep_for(std::chrono::seconds(2));

    nSentCount++;  // Increment sent count

    auto endTime = std::chrono::high_resolution_clock::now();

    auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(endTime - startTime).count();

    // Post message to UI thread

    CString info;

    if (nSentCount > 0)

        info.Format(_T("Multicast stopped: %lldms, sent %d frames"), duration, nSentCount);

    else

        info = _T("Multicast stopped");

    // Assuming pView is a valid pointer and you have a custom message handler

    ::PostMessage(pView->GetSafeHwnd(), WM_UPDATE_UI, (WPARAM)EVENT_INFO, (LPARAM)new CString(info));

}

 

// In your view class header (e.g., CMyView.h)

#define WM_UPDATE_UI (WM_USER + 1)

afx_msg LRESULT OnUpdateUI(WPARAM wParam, LPARAM lParam);

// In your view class implementation (e.g., CMyView.cpp)

BEGIN_MESSAGE_MAP(CMyView, CView)

    ON_MESSAGE(WM_UPDATE_UI, OnUpdateUI)

END_MESSAGE_MAP()

LRESULT CMyView::OnUpdateUI(WPARAM wParam, LPARAM lParam)

{

    EventType type = static_cast<EventType>(wParam);

    CString* pInfo = reinterpret_cast<CString*>(lParam);

    UpdateScreenInfo(type, *pInfo);

    delete pInfo; // Clean up the allocated string

    return 0;

}

 

Key Changes:

UI Thread Safety: Uses PostMessage to marshal data to the UI thread.

Condition Check: Updates the condition to nSentCount > 0 to handle single frames.

Correct Format Specifiers: Uses %lld for duration (64-bit integer) and %d for nSentCount.

Memory Management: Allocates CString dynamically to prevent stack corruption.

Additional Checks:

Ensure pView is valid and not destroyed before the message is processed.

Handle thread synchronization if threadFunction runs multiple times or in a loop.

 

What lesson we learned (by DeepSeek)

Your experience is a microcosm of software engineering: even "trivial" code can harbor insidious bugs, and rigor (in testing, tooling, and humility) is the antidote. Celebrate the solve – it’s these battles that keep the craft alive and rewarding. 🛠

你的这段经历是软件工程的缩影:即便是看似简单的代码,也可能暗藏隐蔽的缺陷,而唯有通过严谨(测试、工具链和谦逊的态度)才能将其化解。庆祝这次问题的解决吧——正是这些战斗,让这门技艺永葆活力并充满回报。

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